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Overview
Titansgrave: the Ashes of Valkana is a video series featuring a group of minor celebrities playing through an RPG campaign.- Setting
- Love the combination of science fiction and fantasy!
- [Buck] Of course I was inclined to root for the technological solutions.
- A world with ancient evils that haven’t been seen in millennia is a fun trope. Makes me think of A Song of Ice and Fire.
- [Decker] I agree with Buck on the melding of Fantasy and Sci-fi themes- it was cool to see! I appreciate that there was still a love of good beer! I do wonder how more of the political systems worked though- although Wil created a vast world and introduced many characters, he didn’t really develop things like the society that they were in as much as I would’ve liked.
- Story
- [Decker] I wish that more things had been explained- there were things, like Lemley’s amulet and why her family was despised, that were never answered. I also felt that it was a bit short, but I’m also used to novel-esque stories.
- Time for a sequel!
- Characters
- Most of the characters had quite a bit of depth. This was intentional, of course, because Wil had each of the players come up with major and minor goals for their characters.
- Most of the characters were well-specced for combat, except for S’Lethkk
- [Decker] I think that it helps for the PCs to have good actors behind them as well- that makes for some fun characters. I wish that Wil had kept up the whole character keeping secrets from others thing later into the story as well- it would’ve made for some interesting interactions.
- Players
- Looks like a fun group to play with!
- Wil Wheaton
- Did a great job coming up with the whole setting
- Went to the effort of incorporating the player characters’ backstories into the missions they were going through in the campaign
- [Buck]Seemed a little heavy-handed in guiding the players through the campaign
- [Decker] I agree a bit, although I also think that he did a pretty good job of improvising and working with what the characters wanted to do along the way (5 gold and a party). The story was definitely a bit railroaded, although he did include a few choices for the characters to make, which is always nice.
- Laura Bailey
- She was great! She got really invested in her character, Lemley.
- [Buck] I’m always impressed with people who have to play a character with low intelligence, because they have to reign in their own ideas.
- Hank Green
- He had a really well developed backstory
- [Buck] He is too snarky for his own good. Wil had to punish him in the game a few times.
- [Decker] No such thing as too snarky... that may have just been part of Ankia.
- Format of show
- 40 minute episodes felt pretty good.
- [Buck] Maybe 30-35 minutes would have been ideal.
- [Decker] I would’ve gone the other way to 1hr episodes. I thought that it felt like the story was getting clipped short in a lot of cases.
- The intro was really long, and we started skipping it
- Production quality
- Love the bottom third they have when someone rolls dice! Especially since they change the numbers when somebody makes a mistake with their math.
- I enjoyed the art style- big brush strokes leaves some “smeared” details, but that fits well with the noir and dirty feel of a lot of the setting.
- RPG system
- Looks really fun!
- Using three dice pushes most rolls towards the middle of the pack. Bell curve, you know.
- The stunt points counter this by making even regular rolls a bit more exciting
- Combat seems mostly balanced- sets up both PCs and NPCs for success
- Spellcasting seemed almost underpowered- many of the spells had not as much damage as the other weapons, both melee and ranged
- Armor damage reduction for all characters was really nice!